Simply put, the world is changing faster than ship design can keep up. “But that's not a new problem," Work says, citing the early 20th century and the post-Cold War period as similarly rapidly evolving eras. "When you keep a ship between strategic eras, you almost always have to goon it up.” That means kluging together all sorts of weapons and sensors you never anticipated during the design phase, and making do with less-than-perfect hull forms.This is a familiar story for anyone who has read Max Boot's War Made New (reviewed earlier on my blog).
Danger Room - Wired Blogs
Blogged with Flock
No comments:
Post a Comment